We tested the rules Alter of Freedom this afternoon. I had only read the rules and never played them and my friend Fredrik had not read the rules so the first hour was dedicated to walk through the rules so both of us should have an idea of how they played. After that we took command of our forces. Fredrik commanded the confederate forces and I took command of the union.
I was to deploy my force on table and the confederates that was attacking should be moved on the table. There was rules that made me deploy thin to cover more space since I couldn't know were Fredrik would strike. The first turn he moved one division on to the field and I was responding to the threat.
Soon we realised that the board was to big for the rules so the movment was a bit to short. We decided to continue the battle despite this. But since a large part of the battlefield was covered with wood the going was really slow. We fought for some time and I lost a brigade so we called it a draw and agreed that we would try the rules again but on a more open battlefield.
As I usually use Volley and Bayonet for my civil war wargaming it was fun to test a new rule system. I was not convinced that this was a batter system than Volley and Bayonet but it had some interesting mechanics in it. The priority points bidding was nice. You have a number of points to distribute amongst youre divisions. The more points the more likely the division moves. I also liked the turn clock. The player that own the clock for the turn can dictate the pace of the turn. But the rules lack in explaning situations that can arise during a game. And the modifiers for shooting and close combat could have been better explained as when they was to be used and if it was for the defender or the attacker. The rules was all togheter fun and quick and I have to try them again to see if I can get some more tactics in. Now it was a lot of move and fight just to get a hang of it.
Still I do prefer Volley and Bayonet!
Keep rolling those sixes/
Conny